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Description[]

Warrior

The Warrior is one of three classes the player can choose from in AL. The Warrior has more armor and health compared to the other two classes, supporting a more 'tanky' gameplay experience. The Warrior's preferred skill is strength (STR), improving the player's overall survivability. The primary duty of the Warrior is to absorb damage and support his allies.

Warrior's skills have long cooldown in average. Charged skills deals +25% damage. It is beneficial to charge skills for warrior unless the weapon have insane procs per attack (eg. Kraken Swords)

Appearance[]

The Warrior class appears in-game as a large muscular man, towering over the other classes. He is often found hefting a large blade over his shoulder.

Skills (updating)[]

Skills provide players a variety of ways to play the game, whether it be for damage output or for health. Each skill requires 1 skill point to unlock. After the skill is unlocked, a total of 4 upgrades can be made.

Warriorskills

Skyward Smash[]

Skill Description: Leap into the sky and land upon an enemy with the weight of your hammer.

Upon Use: (21.25+ lv*1.78) mana, 4 sec. cooldown. 12m range. Deals (1.48-1.85)x damage to the target and up to 4 other enemies within 3.50m

  • Seismic Slam: Increases the impact radius of a charged Skyward Smash to 6m.
    • Perk - [Armor Smash] Targets hit by Skyward Smash lose 15% armor for 5 sec. (requires level 20 and Seismic Slam)
    • Perk - [Grounding Smash] Targets hit by Skyward Smash are snared for 5 sec. (requires level 20 and Seismic Slam)
  • Thundering Hammer: Increases the damage dealt by Skyward Smash by 10%, and has a 20% chance to apply a bleed for 5 sec. (0.15x damage per tick, 5 ticks)
    • Perk - [Focused Smash] Increase damage done by an additional 10%. (requires level 40 and Thundering Hammer)
    • Perk - [Slicing Smash] Increase chance to bleed by 5%. (requires level 40 and Thundering Hammer)
  • Quaking Earth: Skyward Smash has a 25% chance to stun enemies for 3 sec.
    • Perk - [Smash Stunner] Increase chance to stun enemies by an additional 5%. (requires level 60 and Quaking Earth)
    • Perk - [Bewildering Smash] Increase stun duration by 1.5%. (requires level 60 and Quaking Earth)
  • Effortless Execution: Skyward Smash has a 25% chance of returning its mana cost to you.
    • Perk - [Mountain Wind] Using Skyward Smash grants 5% haste for 5 sec. (requires level 80 and Effortless Execution)
    • Perk - [Nordr Wizard] Using Skyward Smash restores 15% of total mana. (requires level 80 and Effortless Execution)

Masteries: Increase the impact radius of Skyward Smash by (0.25*rank) [max rank = 10] (every 2 rank increases 1 enemies hit)

Chest Splitter[]

Skill Description: Unleash a powerful swing with your weapon, inflicting great pain upon those in front of you. This ability will Taunt enemies. (Taunt: attract enemies to attack you to protect allies)

Upon Use: (16.25+ lv*1.78) Mana, 3-second cool-down, 4.5-meter range. Deals (1.48-1.85)x damage to up to 3 enemies in front of you and taunts them.

  • Extended Reach: Chest Splitter can now hit up to 4 enemies.
    • Perk - [Brutal Slash] Adds 25% chance for targets to bleed for 5 sec. (0.15x damage per tick, 5 ticks) (requires level 20 and Extended Reach)
    • Perk - [Blood Lust] Using Chest Splitter grants 15% critical damage for 5 sec. (requires level 20 and Extended Reach)
  • Decimation: Enemies slain by Chest Splitter have a 25% chance (45% chance if charged) to explode, dealing damage to other nearby enemies.
    • Perk - [Broad Stroke] Increase chance for targets to do area damage by 5%. (requires level 40 and Decimation)
    • Perk - [Power Stroke] Target area damage increased by 15%. (requires level 40 and Decimation)
  • Relentless Strike: Chest Splitter now has a 30% chance (50% chance if charged) to knock enemies away from you.
    • Perk - [Lurch] Additional 5% chance to knock enemies back. (requires level 60 and Relentless Strike)
    • Perk - [Sap] Knocked back enemies lose 15% damage for 5 sec (requires level 60 and Relentless Strike)
  • Staggering Blow: Chest Splitter now interrupt susceptible enemy attack wind-ups and has a 20% chance to disorient. Additionally, enemies will be feeble for 2 sec, unable to score critical hits.
    • Perk - [Upswing] Chest Splitter does 15% additional damage to bosses. (requires level 80 and Staggering Blow)
    • Perk - [Decaptitate] Additional 5% chance to disorient targets. (requires level 80 and Staggering Blow)

Masteries: Reduces the mana cost of Chest Splitter by (2*rank)%. [max rank = 10]

Windmill[]

Skill Description: Rip through the air with your weapon in tow, tearing through anyone that is in your presence.

Upon Use: (21.6+ lv*2.1) mana, 10-second cool-down, 4-meter range. Deals (1.28-1.6)x damage to up to 3 enemies every second for 2.0 sec.

  • Increased Radius: Increase the range of the windmill attack to 6 meters. Windmill will now taunt enemies.
    • Perk - [Vicious Vortex] 15% chance to pull targets (from 10m away) (requires level 20 and Increased Radius)
    • Perk - [Blade Strom] Increase radius of effect to 8m. (requires level 20 and Increased Radius)
  • Blender: Increase the damage dealt by Windmill by 15%.
    • Perk - [Storm Slice] Increase damage by an additional 5%. (requires level 40 and Blender)
    • Perk - [Infusion] Using Windmill grants 10% critical hit chance for 5 sec. (requires level 40 and Blender)
  • Prolonged Spin: Increases the duration of Windmill to 3 sec.
    • Perk - [Swirling Stamina] Increase Windmill duration by another 1.5 sec. (requires level 60 and Prolonged Spin)
    • Perk - [Second Wind] 25% chance to reset cooldown of Windmill. (requires level 60 and Prolonged Spin)
  • Cripple: Charged Windmill now also snares affected targets for 5 sec.
    • Perk - [Snaring Wind] Increase duration of snare by 2 sec. (requires level 80 and Cripple)
    • Perk - [Cleaving Wind] Targets struck by charged Windmill lose 10% armor for 5 sec. (requires level 80 and Cripple)

Masteries: Increase critical hit chance by (0.25*rank)%, and Windmill now targets up to (0.5*rank, round-up) additional target in range.

Axe Throw[]

Skill Description: Hurl one of your throwing axes at an enemy for tons of damage.

Upon Use: (16.25+ lv*1.78) mana, 7-second cool-down, 16-meter range. Deals (1.52-1.9)x damage to target enemy.

  • Denting Blow: Axe throw now reduces the target's armor by 25% for 3 sec. Additionally, enemies will be feeble for 2.5 sec, unable to score critical hits.
    • Perk - [Overhand Style] Axe Throw reduces target armor by an additional 5%. (requires level 20 and Denting Blow)
    • Perk - [Discus Style] Grants 15% critical hit chance for 5 sec. (requires level 20 and Denting Blow)
  • Concussion: Axe throw now has a 25% chance to stun its target.
    • Perk - [Exhilarating Throw] Grants 5% haste for 5 seconds. (requires level 40 and Concussion)
    • Perk - [Punishing Throw] Additional 5% chance to stun targets hit by Axe Throw. (requires level 40 and Concussion)
  • Blacksmith Touch: Increase the damage dealt by Axe Throw an additional 15%.
    • Perk - [Angry Axe] Increase Axe Throw damage by an additional 5%. (requires level 60 and Blacksmith Touch)
    • Perk - [Focused Axe] Grants 10% critical damage for 5 sec. (requires level 60 and Blacksmith Touch)
  • Chained Bait: Enemies hit by Axe Throw are now pulled towards you and taunted.
    • Perk - [Visceral Throw] 25% chance to bleed targets affected by Axe Throw. (requires level 80 and Chained Bait)
    • Perk - [Upswing] Axe Throw does 25% more damage to bosses. (requires level 80 and Chained Bait)

Masteries: Axe Throw applies a 5 second bleed effect with a (10*rank)% chance per tick (0.5s) to taunt the target. (0.15x damage per tick)

Juggernaut[]

Upon Use: (19.25+ lv*1.78) mana, 45-second cool-down, temporarily increasing your max health by 17.5% of your armor, or 25% if charged.

  • Ignore Pain: While Juggernaut is active, you ignore 40% (ignores 65% for first 6 seconds if charged) of all incoming damage.
    • Perk - [Painless] Ignore an additional 5% of incoming damage (10% if charged). (requires level 20 and Ignore Pain)
    • Perk - [Enraged] Increase STR by 10 for 5 sec. (requires level 20 and Ignore Pain)
  • Second Wind: If you fall below 40% health while Juggernaut is active, every hit you take you will have a 50% chance to cast a self-heal.
    • Perk - [Resurgence] Increase chance to cast self heal by 15%. (requires level 40 and Second Wind)
    • Perk - [War Medicine] Increase amount of health restored by self heal. (requires level 40 and Second Wind)
  • Unstoppable: Charged Juggernaut now removes movement-impairing effects.
    • Perk - [Defiance] Grants 15% movement speed for 5 seconds. (requires level 60 and Unstoppable)
    • Perk - [Deflection] Grants 15% mitigation for 5 seconds. (requires level 60 and Unstoppable)
  • Bring It On: Charging Juggernaut now also taunts nearby enemies, and increases armor by 15% of your total Strength.
    • Perk - [Arcanite Skin] Increase armor by an additional 5% of Warrior's total Strength. (requires level 80 and Bring It On)
    • Perk - [Bloody Ambition] Grants +15% boss damage for 5 sec. (requires level 80 and Bring It On)

Masteries: Reduces the cool down of Juggernaut by (0.5*rank) seconds.

Rallying Cry[]

Upon Use: (13+ lv*1.53) mana, 20 sec. cool-down. Increase your damage reduction by 5% for 8 sec.

  • Lungs of Might: Increase the duration of Rallying Cry to 12 sec.
    • Perk - [Echoing Cry] Increase Rallying Cry duration by an additional 2 seconds. (requires level 20 and Lungs of Might)
    • Perk - [Deadly Scream] Rallying Cry grants 2% haste. (requires level 20 and Lungs of Might)
  • Call to Arms: Releasing a Charged Rallying Cry will cause nearby allies to also receive your Rallying Cry buff.
    • Perk - [Legion] Add 6m aura that restores health (2.5% per sec) to allies. (requires level 40 and Call to Arms)
    • Perk - [War Band] Add 6m aura that increases ally damage by 5%. (requires level 40 and Call to Arms)
  • Song of the Fallen: Rallying Cry now increases Dodge by 25%.
    • Perk - [Sidestep] Increase Dodge by an additional 5%. (requires level 60 and Song of the Fallen)
    • Perk - [Absorption] Add 10% mitigation. (requires level 60 and Song of the Fallen)
  • Forced March: Charged Rallying Cry now also increases movement speed by 25%.
    • Perk - [Evading Charge] Increase movement speed by an additional 10%. (requires level 80 and Forced March)
    • Perk - [Battle Charge] Increase movement speed by 5% and damage by 5%. (requires level 80 and Forced March)

Masteries: Adds (0.125*rank) per level while Rallying Cry is active.

Vengeful Blood[]

Upon Use: (16+lv*1.53) mana, 25 sec. cool-down. Grants you Vengeful Blood for 10 sec., causing attacks against you replenish up to 6& of your total Mana per hit.

  • Acute Strike: While Vengeful Blood is active, your Critical Hit chance is increased by 10%, or by 25% if charged.
    • Perk - [Deadly Blood] Increase critical hit chance by 5%. (requires level 20 and Acute Strike)
    • Perk - [Rage-filled Blood] Charged Vengeful Blood increases critical hit chance by additional 10%. (requires level 20 and Acute Strike)
  • Savage Strikes: While Vengeful Blood is active, your damage is increased by 15%, or 25% if charged.
    • Perk - [Battle Master] Increase damage by 5%. (requires level 40 and Savage Strikes)
    • Perk - [War Master] Charged Vengeful Blood increases damage by an additional 10%. (requires level 40 and Savage Strikes)
  • Focused Rage: Increased the duration of the Vengeful Blood to 14 sec.
    • Perk - [Painful Death] Increase Dodge by an additional 5%. (requires level 60 and Focused Rage)
    • Perk - [Swift Death] Add 10% mitigation. (requires level 60 and Focused Rage)
  • Adrenaline Surge: While Vengeful Blood is active, your STR is increased by 25 or 50 if charged.
    • Perk - [Power] Increase STR by and additional 5 (10 if charged). (requires level 80 and Adrenaline Surge)
    • Perk - [Vampiric Leech] Health leech 5% of incoming damage. (requires level 80 and Adrenaline Surge)

Masteries: Reduces the cool down of Vengeful Blood by (0.5*rank) seconds.

Horn of Renew[]

Upon Use: (13.15+ lv*1.68) mana, 15 se. cooldown, 6m range. Heals allies for (2-2.5)x damage every 1.5 seconds for 6.0 sec.

  • Increased Range: Increase the range of Horn of Renew to 8m.
    • Perk - [Commanding Blast] Increase radius to 10m. (requires level 20 and Increased Range)
    • Perk - [Wound Expert] Allies receive an additional heal over time. (5% health every second for 5 seconds) (requires level 20 and Increased Range)
  • Increased Duration: Increase the duration of Horn of Renew to 7.5 sec.
    • Perk - [Rescue Aid] Increase duration by 1.5 sec. (requires level 40 and Increased Duration)
    • Perk - [Battlefield Surgeon] Add 2% health regeneration per second. (requires level 40 and Increased Duration)
  • Challenge: Charged Horn of Renew now also taunts up to 5 nearby enemies.
    • Perk - [Dauntless] Increase STR by 10 for 5 sec. (requires level 60 and Challenge)
    • Perk - [Stirring Note] Increase boss damage by 15% for 5 sec. (requires level 60 and Challenge)
  • Protective Shield: Charged Horn of Renew now also grants you and nearby allies a protective shield for 2 sec which stops all incoming damage. Shield duration increase to 3 sec with Increased Duration upgrade.
    • Perk - [Grace] Add 1 second of invulnerability (1.5 seconds with Increased Duration upgrade. (requires level 80 and Protective Shield)
    • Perk - [Nimble] Increase movement speed by 15% for 5 sec. (requires level 80 and Protective Shield)

Masteries: Adds (0.4*rank) Armor per caster level while Horn of Renew's periodic heal is active.

Masteries[]

Max rank for each mastery is 10. Each rank cost 1 skill point to upgrade.

Ultimates[]

Ultimates are skills designed to help with endgame maps, so they are only unlocked after reaching level 67. Because of their sheer power, ultimates have a long cooldown. The player also cannot have multiple ultimates.

Each ultimate requires 10 skill points to unlock.

Immortal[]

  • The Warrior screams out, constantly taunting all nearby enemies while increasing STR by 3x and becoming immune to damage for 15 seconds.

Rage[]

  • Gain 6x your STR value for 15 seconds.

Reflective Barrier[]

  • The Warrior blesses himself and allies withgain 800% damage reflection, 2x health and 15% critical hit damage for 10 seconds.

Passives[]

Max rank for each passive is 5.

Durable[]

  • Permanently increase your aromor value by (1*rank)%.

Critical Shot[]

  • Permanently increase your critical chance by (0.6*rank)%

Damage[]

  • Permanently increase your damage value by (0.5*rank). This value is scaled by stat bonus damage % and additional damage % modifiers.

Haste[]

  • Permanently increase your haste by (0.5*rank)%. (reduce skill cooldown)

Agility[]

  • Permanently increase your dexterity stat by +(5*rank)

Knowledge[]

  • Permanently increase your intelligence stat by +(5*rank)

Agility[]

  • Permanently increase your Strength stat by +(5*rank)

Quickness []

  • Permanently increase your movement speed by (1*rank)%

Gold Loot []

  • Permanently increase your gold loot by (1*rank)%. This value is affected by additional gold llot % modifiers.

Foucs Loot []

  • Permanently increase your focused loot chance by (1*rank)%

Pick-Up Radius []

  • Permanently increase your pick-up radius by (0.4*rank)m

Pet XP []

  • Permanently increase your Pet XP by (2*rank)%.

Avatar[]

Warrioravatar

Builds[]

See Warrior PVP & PVE Builds for more info:

  • Warrior PVP Builds
  • Warrior PVE Builds

Notes[]

Skill details like mana usage, damage and healing effects depend on the player's level and equipment.

Due to the high latency of the game servers, Warrior is considered the hardest class to play.

Warrior Ultimate skill "Rage" is very powerful.

Videos[]

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