The Warrior class is a tanking class with much higher armour and health as opposed to the other two classes available. The Warrior is defined through strength, while the other two classes are based on DPS and Damage.


The Warrior class appear as large muscular men who tower over both of the other classes, and are often found hefting large weapons over their shoulders.

Warrior SkillsEdit

Chest Splitter Edit

Upon Use: 16.25 Mana, 3 sec cool-down, 4.5m range, 7-9 damage, increased damage on critical.

  • Extended Reach: Increase the maximum number of targets struck with chest splitter by 1.
  • Decimation: Enemies slain by this attack have a 25% chance with the normal chest splitter and 45% with the charged chest splitter to explode, causing high damage to other enemies around them.
  • Relentless Strike: Gives normal hits a 30% chance and charged hits a 50% chance to knock enemies away from you.
  • Staggering Blow: Hits from the chest splitter will interrupt an enemy’s attack windups, as well as provide a 20% chance to disorient them.

Skyward Smash Edit

Upon Use: 21.25 mana, 4 sec cool-down, 12m range, 7-9 damage, increased damage on critical.

  • Seismic Slam: When striking down with a charged skyward smash, the range of damage you unleash is increased to 6 meters.
  • Thundering Hammer: Your skyward smash attacks will now do an additional 10% damage.
  • Quaking Earth: When crashing down with your skyward smash, enemies receiving damage will also have a 25% chance of being stunned in place.
  • Effortless Execution: After landing a successful blow on an enemy with your skyward smash, you have 25% chance of having the mana used returned back to you.

Windmill Edit

Upon Use: 21.6 mana, 10 sec cool-down, 4m range, 6-8 damage to up to 3 targets within 4m.

  • Increased Radius: Increase the range of the windmill attack to 6 meters.
  • Blender: Damage increased by 15% for every strike from windmill.
  • Prolonged Spin: Increases the duration of Windmill by 25%.
  • Cripple: A charged Windmill attack snares affected targets for 5 seconds.

Axe Throw Edit

Upon Use: 16.25 mana, 7 sec cool-down, 16m range, 6-8 damage, increased damage on a critical.

  • Denting Blow: Enemies that are hit by your thrown weapon will receive a 10% reduction in armor.
  • Concussion: Your throwing axe now has a 25% chance of stunning an opponent it hits.
  • Blacksmith Touch: Enemies will receive 15% additional damage when hit by your thrown weapon.
  • Chained Bait: Once your weapon is attached to your enemy, they will be pulled within melee range.

Juggernaut Edit

Upon Use: 19.25 mana, 45 sec cool-down, temporarily increase health by 25%.

  • Ignore Pain: Ignore 20% of all incoming damage.
  • Second Wind: If you fall below 25% health, you will have a 50% chance to cast a self heal.
  • Unstoppable: Charged Juggernaut removes movement-impairing effects.
  • Bring It On: Charging Juggernaut will taunt all surrounding enemies.

Rally Cry Edit

Upon Use: 13 Mana, 20 sec cool-down, increase armor by 10% for 8 seconds.

  • Lungs of Might: All beneficial effects applied from the warhorn are increased by 10 seconds.
  • Call to Arms: Releasing a charged Rallying Cry will cause nearby allies to receive buffs.
  • Song of the Fallen: Receive a buff from your warhorn that boosts your dodge chance by 25% for a short duration.
  • Forced March: A charged blow from your horn increases movement speed by 10%.

Vengeful Blood Edit

Upon Use: 16 Mana, 30 sec cool-down, 4-5 mana recharge every 2 seconds for 10 seconds.

  • Acute Strike: While Vengeful Blood is active, your chance at performing a critical hit is increased by 10%, or by 25% with a charged cast.
  • Savage Strikes: Increase your damage output by 15% while Vengeful Blood is active. Charging the skill will grant a 25% boost to damage.
  • Focused Rage: You increased the duration of the Vengeful Blood effects by 25%.
  • Adrenaline Surge: Adrenaline Surge now temporarily increase your strength by +25. Charging your skill increase the benefit to +50.

Horn of Renew Edit

Upon Use: 13.15 mana, 15 sec cool-down, 6m range, heals allies for 10-13 damage every 1.5 seconds for 6 seconds.

  • Increased Ranged: Increase the area-of-effect range of your horn blast to 8 meters.
  • Increased Duration: Increase the duration of the buffs from Horn of Renew by 25%.
  • Challenge: Charging the Horn of Renew will taunt all enemies within 8 meters of you.
  • Protective Shield: Charing your Horn of Renew puts a protective shield on your allies that will stop all incoming damage for 2 seconds.