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Description[]

Warrior

The Warrior is one of three classes the player can choose from in AL. The Warrior has more armor and health compared to the other two classes, supporting a more 'tanky' gameplay experience. The Warrior's preferred skill is strength (STR), improving the player's overall survivability. The primary duty of the Warrior is to absorb damage and support his allies.

Appearance[]

The Warrior class appears in-game as a large muscular man, towering over the other classes. He is often found hefting a large blade over his shoulder.

Skills (updating)[]

Skills provide players a variety of ways to play the game, whether it be for damage output or for health. Each skill requires 1 skill point to unlock. After the skill is unlocked, a total of 4 upgrades can be made.

Warriorskills

Skyward Smash Skyward Smash[]

Upon Use: 21.25 mana, 4-second cool-down, 12-meter range, 7-9 damage, increased damage on critical.

  • Seismic Slam: When striking down with a charged skyward smash, the range of damage you unleash is increased to 6 meters.
  • Thundering Hammer: Your skyward smash attacks will now do an additional 10% damage.
  • Quaking Earth: When crashing down with your skyward smash, enemies receiving damage will also have a 25% chance of being stunned in place.
  • Effortless Execution: After landing a successful blow on an enemy with your skyward smash, you have a 25% chance of having the mana used returned back to you.

Chest Splitter[]

Upon Use: 16.25 Mana, 3-second cool-down, 4.5-meter range, 7-9 damage, increased damage on critical.

  • Extended Reach: Increase the maximum number of targets struck with chest splitter by 1.
  • Decimation: Enemies slain by this attack have a 25% chance with the normal chest splitter and 45% with the charged chest splitter to explode, causing high damage to other enemies around them.
  • Relentless Strike: Gives normal hits a 30% chance and charged hits a 50% chance to knock enemies away from you.
  • Staggering Blow: Hits from the chest splitter will interrupt an enemy’s attack windups, as well as provide a 20% chance to disorient them.

Windmill[]

Upon Use: 21.6 mana, 10-second cool-down, 4-meter range, 6-8 damage to up to 3 targets within 4m.

  • Increased Radius: Increase the range of the windmill attack to 6 meters.
  • Blender: Damage increased by 15% for every strike from the windmill.
  • Prolonged Spin: Increases the duration of Windmill by 25%.
  • Cripple: A charged Windmill attack snares affected targets for 5 seconds.

Axe Throw[]

Upon Use: 16.25 mana, 7-second cool-down, 16-meter range, 6-8 damage, increased damage on a critical.

  • Denting Blow: Enemies that are hit by your thrown weapon will receive a 10% reduction in armor.
  • Concussion: Your throwing ax now has a 25% chance of stunning an opponent it hits.
  • Blacksmith Touch: Enemies will receive 15% additional damage when hit by your thrown weapon.
  • Chained Bait: Once your weapon is attached to your enemy, they will be pulled within melee range.

Juggernaut[]

Upon Use: 19.25 mana, 45-second cool-down, temporarily increase health by 25%

  • Ignore Pain: Ignore 20% of all incoming damage.
  • Second Wind: If you fall below 25% health, you will have a 50% chance to cast a self-heal.
  • Unstoppable: Charged Juggernaut removes movement-impairing effects.
  • Bring It On: Charging Juggernaut will taunt all surrounding enemies.

Rallying Cry[]

Upon Use: 13 mana, 20-second cool-down, increases armor by 10% for 8 seconds.

  • Lungs of Might: All beneficial effects applied from the warhorn are increased by 10 seconds.
  • Call to Arms: Releasing a charged Rallying Cry will cause nearby allies to receive buffs.
  • Song of the Fallen: Receive a buff from your warhorn that boosts your dodge chance by 25% for a short duration.
  • Forced March: A charged blow from your horn increases movement speed by 10%.

Vengeful Blood[]

Upon Use: 16 mana, 30-second cool-down, 4-5 mana recharge every 2 seconds for 10 seconds.

  • Acute Strike: While Vengeful Blood is active, your chance at performing a critical hit is increased by 10%, or by 25% with a charged cast.
  • Savage Strikes: Increase your damage output by 15% while Vengeful Blood is active. Charging the skill will grant a 25% boost to damage.
  • Focused Rage: You increased the duration of the Vengeful Blood effects by 25%.
  • Adrenaline Surge: Adrenaline Surge now temporarily increase your strength by +25. Charging your skill increase the benefit to +50.

Horn of Renew[]

Upon Use: 13.15 mana, 15-second cool-down, 6-meter range, heals allies for 10-13 damage every 1.5 seconds for 6 seconds.

  • Increased Ranged: Increase the area-of-effect range of your horn blast to 8 meters.
  • Increased Duration: Increase the duration of the buffs from Horn of Renew by 25%.
  • Challenge: Charging the Horn of Renew will taunt all enemies within 8 meters of you.
  • Protective Shield: Charing your Horn of Renew puts a protective shield on your allies that will stop all incoming damage for 2 seconds.

Masteries[]

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Ultimates[]

Ultimates are skills designed to help with endgame maps, so they are only unlocked after reaching level 67. Because of their sheer power, ultimates have a long cooldown. The player also cannot have multiple ultimates.

Each ultimate requires 10 skill points to unlock.

Immortal[]

  • The player taunts all nearby enemies and is invulnerable for 15 seconds.

Rage[]

  • The player is granted 6x their STR value for 15 seconds.

Reflective Barrier[]

  • The player and nearby allies gain 800% damage reflection and double health for 10 seconds.

Useful Passives[]

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Avatar[]

Warrioravatar

Builds[]

See Warrior PVP & PVE Builds for more info:

  • Warrior PVP Builds
  • Warrior PVE Builds

Notes[]

Skill details like mana usage, damage and healing effects depend on the player's level and equipment.

Due to the high latency of the game servers, Warrior is considered the hardest class to play.

Warrior Ultimate skill "Rage" is very powerful.

Videos[]

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